

Technology
To achieve many of the visual effects I've done, I've created tools or unique processes to make them possible. Self taught in electronics and programming. Here are some:
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Designed the digital electronics and wrote software for an advanced motion control system at Dream Quest used for models, graphics, slit scan and stop motion.
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Wrote software to use rear projection digitizer system to match move BLUE THUNDER (pre-digital)
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Wrote plugins for After Effects and Nuke,
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Wrote special importers and exporters for Nuke and After Effects
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Wrote a full 2D to 3D conversion system within Nuke using Python and custom plugins.
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Wrote an advanced interactive VR video player in Unity
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Created a video editing app in Unity for use within VR
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Wrote specialty shaders for use in Unity
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Wrote a particle system used in DRAGONHEART
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Wrote a data capture and previs tool interfacing a 3D laser transit with a Powerbook 180 for DRAGONHEART to make match moving more accurate and faster.
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Wrote a video image processing in C++ and Python batch processor with Docker and AWS cloud
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Oversaw development one of the first film digitizers for motion picture use (Received an Academy of Motion Pictures Arts and Sciences Technical Award)
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Received 3 patents for video processing developments
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Wrote a rotoscope, paint and video processing application (Commotion) from scratch in C++ sold all over the world.
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Developed one the first real time video playback systems on the Mac
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Wrote software for optical printers and densitometers
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Wrote multiple iOS app.
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Wrote many of the functions in pCam , an iOS app for cinematographers